Thursday, August 4, 2011

Tomb Kings Review: Final Wrap-Up

TOMB KINGS WRAP-UP





NOTE: Just a bit of a disclaimer, I will be looking at all the choices within the army book and by no means do I know or realize every combo/tactic that can be achieved with this army. The following is a "highly" opinionated review and by no means should be considered complete or the "Right Way" to build/collect/play the faction in question. Mistakes will be made so do not take everything written as complete fact. Useful/helpful User input is highly encouraged. Enjoy!! :D



VARIETY IS THE SPICE OF (UN)LIFE

Finally we are here at the end of the Tomb Kings Army Book Review. For this final article I thought it would be proper to discuse some potential army lists. I want to say that the following army lists are not perfect and are actually made for fun. As far as competitive tournament lists go these are not designed for high competitive play. With that said, these lists can hopefully inspire potentially more future competitive lists. Lets take a look at three potential armies that might show up in a club near you.......................................................................................................



The Monster Mash List

386pts Tomb King,
Great Weapon
Warsphinx

210pts High Liche Priest Lvl 4

240pts Skeleton Archers: Size 40
120pts Skeleton Archers: Size 20

120pts Skeleton Archers: Size 20


70pts Skeleton Horsemen Archers: Size 5

84pts Skeleton Horsemen Archers: Size 6

230pts Warsphinx

230pts Warsphinx

85pts Tomb Scorpion

85pts Tomb Scorpion

225ptsNecrosphinx

225pts Necrosphinx

175pts Hierotitan



2485/2500pts


The basic principle behind this list obviously is to field as many monsters as possible, but with there being so many options and routes you can take I had to make some tough choices and heres my take on how to use this list.


You have to take core choices regardless, so for the most part I took Skeleton Archers and Horse Archers because they are cheap and are able to give your army a much needed range threat and a couple distraction units. I also wanted to keep the characters cheap, so I took only two. The Tomb King adds his own Sphinx to the mix giving you another beasty, also the LvL 4 is there to ensure that you still have a strong magic phase. 

All the Sphinx are there to create as much havoc as possible. The Necrosphinx are there mainly to travel ahead of the army to hold up important units until the bulk of this army smashs home.




Lastly the Hierotitan is there for better magic and some more stomping. A really fun list and one that will no doubt show up in one form or another. 




The Chariot Army List

285pts Tomb King,
Sword of Bloodshed,
Chariot 

270pts High Liche Priest Lvl 4
Talisman of Preseveration,
Skeleton Steed


305pts Chariots, Full Command: Size 5

250pts Chariots, Full Command: Size 5

250pts Chariots, Full Command: Size 4

250pts Chariots, Full Command: Size 4

196pts Skeleton Horsemen Archers: Size 14

230pts Warsphinx

280pts Necropolis Knights, Entombed: Size 4

175pts Hierotitan

2491pts/2500pts

The design of this list is fairly basic. In fact there is room to add a Tomb Prince in there as well, if you remove a chariot unit. Since you can not rely on getting your magic movement spell off every turn, you will have to adopt a wave deployment tactic. Basically you spread out you lines into waves that speed across the table. Once wave one engages the enemy(big unit of chariots/sphinx) the remaining wave swings into the flank of the opposing army allowing you to wear down a section of their battleline.

Therefore allowing you to take the army apart piece by piece. Lastly the unit of horse archers is there to provide a mobile bunker unit for the liche priest and to pepper the enemy as your waves advance. Because this liche is at greater risk since he will be moving foward usually, I thought the talisman of preservation would add a bit more defence then normal.



The Tomb King has a ton of attacks and combined with impacts hits and other attacks, this will make his chariot unit hit hard as well. Therefore he should be towards the center of the first wave to ensure he gets into combat earlier on. Finally the Necropolis Knights have Entombed Beneath The Sands rule so that they can be deployed on a flank and it works in this army because you already have enough harding hitting units, so if you lose the knights it's not as bad. The sheer weight of the monsters and chariots can dish out the hurt. What the knights really excell at is getting into a flank and EBTS allows them to deploy in a better spot then normal; so in this instance it works very well on this unit. Due to the popularity of chariots in the Tomb Kings army, it will be interesting to see how competitive players will attempt to build the ideal tournament chariot list. 



The Ushabti Heavy List
210pts High Liche Priest Lvl 4

60pts Necrotect

95pts Tomb Herald, BsB: Flaming Banner 
240pts Skeleton Archers: Size 40

120pts Skeleton Archers: Size 20

120pts Skeleton Archers: Size 20


70pts Skeleton Horsemen Archers: Size 5

84pts Skeleton Horsemen Archers: Size 6

900pts Ushabti, Great Weapons: Size 18

120pts Screaming Skull Catapult, Upgraded

120pts Screaming Skull Catapult, Upgraded

175pts Hierotitan

170pts Necrolith Colossus

2484pts/2500pts 


The whole theme of this list is to have a giant block of Ushabti smash right into the opponent's line. This unit is tough to kill and has a variety of powerful attacks, allowing it to grind tougher opponents down. Backed up by solid shooting and other monsters this unit can really go to town.

Finally the BsB and Necrotect give this unit more durablity giving them a +6 Regen save and they suffe 2 less wounds a turn from crumbling. The Flame banner is also a nice touch giving the big unit of archers flaming attacks to kill other regen beasties at range.




An interesting list that is fairly expensive to buy, but would be exciting to see on the table top. Nothing like a giant unit of undead statues bearing down on unexpecting foes.





That brings us to the end of the Tomb Kings Review and I just want to give out a special thank you for these people would provided most of the pictures and useful content.
-Locky Reid for a detailed look at a particular version of the Monster Mash list
-Fantasy Battle Round Up for their continued support
-Retroalias for his detailed Tomb King Pictures :D
-SwissDictator for his detailed Tomb King Pictures :O
-Sedge55 for his detailed Tomb King Pictures ;-)


As always make sure to check out other topics on my homepage "War and More" for more reviewing content. You can also contact me Via Twitter @ATT64 or on Rankings HQ under the Daily D6.

Till Next Time








Adam Tremblay


Other Sources












No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...